Divine Moments of Truth
Overview
This game was developed as part of the Global Game Jam 2012 where the theme for the game was reveled to be the ouroboros symbol. It was developed in 48 hours over a weekend and involved two artist, two programmers and a sound engineer. The project was built using Gosu which is a 2D game development library for Ruby and C++.
Description
Divine Moments of Truth is a simple fast paced endless runner game in which the player runs around a wheel whilst trying to collect power ups to give him a boost and also while avoiding obstacles in his path. The objective is to play for as long as you can and to best the highest score.
Contribution
During this project I worked on gameplay and engine elements. My engine work consisted of: creating a state machine, handeling file input and output and animations and setting up the Window for the game. My gameplay work consisted of: programming the player character, setting the states of the game, developing the user interface and implemented the world and its mechanics. I also did a large amount of debugging including solving issues on areas I had not coded myself.
I also was actively involved in the design process and contributed to the style, feel and gameplay of the game. Due to the size of the team I worked on practically every area of the game and enjoyed doing so.
Details
Category | Details |
Software used | Visual Studio |
Framework/libraries used | Gosu |
Target Platform | Windows PC |
Language(s) used | C++ |