Jonathan Simon Jones Website

A Portfolio site and technical blog.

Particle Effect Scene

Overview

A 3D scene drawn using DirectX10 demonstrating a rain effect implemented in shader code.

Description

This programs demonstrates: the use of DirectX 10 to render a landscape through the use of a height map, the ability to take mouse input and use it to change the look at position of a camera in the scene (it also contains the ability to change the position of camera using the keyboard but this is not demonstrated), the use of a Skybox and the ability to write shader code to create particles effects.

Details

Category Details
Software used Visual Studio 2010
Framework/libraries used DirectX 10
Target Platform Windows 7
Language(s) used C++, HLSL